Dead Space

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Re: Dead Space 3

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Dead Space 3 Showcase - All 28 Weapon Blueprints





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Re: Dead Space 3

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Published on Jul 19, 2019

It's Zoe's first Late to the Party so Ian's decided to ease her in gently by... *checks notes*... MAKING
HER PLAY DEAD SPACE GAMEPLAY?!!?
Oh, Ian. Join the shrieking pair as they yelp their way through
the first chapter of Dead Space PC gameplay in this terrifying episode of Late to the Party!
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Re: Dead Space

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Published on Dec 15, 2016

Dead Space is one of the scariest games ever made. Here are ten things you probably didn't know about it.
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Re: Dead Space

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Published on Aug 16, 2019

Not content with scaring the life out of Zoe Delahunty-Light on her first ever Late to the Party,
Ian Higton is back with more mega-scares in Dead Space 2 gameplay! Standby for an incredible
amount of screams as Zoe and Ian make their way through the first hour of Dead Space 2
Xbox 360 gameplay in this week's Late to the Party!
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Re: Dead Space

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Things are even more gruesome when we take a look at the history and how effed we are when it
comes to Dead Space's Necromorphs and the Markers/Moons that create them!




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Re: Dead Space

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Jan 29, 2020

Lumbering down shadowy metallic passageways, your eyes darting back and forth as paranoia makes you
think every shadow and new object that emerges from the darkness is a potential threat. Managing your
own sanity while your character barely manages his, and doing your best to survive wave after wave of
the hellish, unspeakable atrocities known as the necromorphs. These things, and many more, are what
you can expect to be doing throughout most of your time with Dead Space.

As most of the best horror games do, Dead Space brought together several elements of other horror
classics together and threw in a dash of it’s own secret sauce to make the unmitigated triumph it is
known as today. Even now, more than ten years after it’s launch, Dead Space is regarded as one of
survival horror’s biggest stand-out achievements that few games have matched since.

Some would even say it’s two sequels, despite how effectively they pushed the envelope on a technical
level, still didn’t compare to the magic that the original had conjured. When you break it down into
its basic ingredients, Dead Space might not seem too impressive. It’s got an over-the-shoulder gameplay
style that had been used many years prior, inventory management systems that were even older ideas,
and an aliens-inspired look that we had already seen in games like Doom 3. So what makes this particular
combination of those elements so special?
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Re: Dead Space

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Jan 8, 2019

Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes
in-depth on the development of the classic third-person horror shooter. Glen set out to create the scariest
video game of all-time, borrowing gameplay elements from Resident Evil 4 to create a product with a unique
blend of horror and action. Always upping the ante, the Dead Space team decided to create a massive dreadful
tentacle that attacks and drags the game's protagonist around the environment. Little did they know, this
element would prove far more difficult to develop then they had ever realized..




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Jan 16, 2019

Sledgehammer Games co-founder Glen Schofield goes through his artistic archives and explains how he got started
in the gaming industry. Starting out as an artist for advertisements and board games, Glen got his big break in the
gaming industry when he started working with Absolute Entertainment. After doing the art for an extremely successful
Barbie game, Glen was promoted to art director and his career took off
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Re: Dead Space

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Jun 3, 2020

Ars Technica is proud to present our extended interview with Dead Space creator Glen Schofield. Glenn
goes into deep detail explaining how an intriguing concept originating during his time at EA Redwood Shores
grew into the building the scariest game he could imagine.
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